Mazarim, a young mage, arrives in the haunted world of Mystralia — a land broken by magic where every Memory can be shaped into a spell.
The world remembers everything — and Mazarim gathers those Memories to craft spells.Echoes of Mystralia follows Mazarim, a young mage who arrives in the haunted world of Mystralia — a land where every soul carries a Memory of the world, and a mage can shape those Memories into spells. The game is the spiritual successor to Mages of Mystralia, with a full roguelite loop and a deep spellcrafting system at its core.
This page collects everything we know about the setting from the official Steam page and the developer's official site.
The lands of Mystralia, now trapped in the horrors of their past. A vast world unfolds before you — only you can uncover its hidden truths.
A Rift has opened in the Cycle of Memories. It is draining the World's Memory, and everything you love about Mystralia is disappearing into it.
The world is watched over by Divinities and primordial Guardians — ancient beings scarred by war and exploitation who hold keys to the world's memory.
Every path through Mystralia has its own challenges, encounters and rewards. Your journey is yours to command.
Mystralia is a world where magic is personal and Memory is power. The Rift tore reality apart and left Shadows of the Past walking the land — twisted remnants of everything lost. The Divinities and their Guardians once shaped the world; now they watch what remains of it.
Mazarim arrives in Mystralia as the successor to the mage of Mages of Mystralia. The hub — the Azimuth Temple — is where Mazarim develops skills, prepares for runs and watches the Cycle of Memories unfold. Each run gathers new Memories, new spells and new fragments of the world's story.